![]() The design team for the sequel, The Age of Kings, intended to complete the game within a year by using code from the original and reusing the game engine. ![]() Like Warcraft it is real time strategy but unlike Warcraft and like Civilization II it is historical and has an isometric perspective. The game was described as " Civilization II meets Warcraft II" and this shows in the game's engine design. Age of Empires was designed by Bruce Shelley, Tony Goodman (in charge of the game's artwork), Dave Pottinger (in charge of the game's artificial intelligence), and Matt Pritchard (in charge of the game's graphics). The designers received much of their inspiration from the game Civilization, with its proven historical setting this was noted among reviewers as something positive. ![]() The Genie engine was developed as the basis for Ensemble Studios' first game, Age of Empires which had the development name of "Dawn of Man".
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